The Atlas of Shanhe and Sheji (2020)

​I joined the Atlas team in the Winter of 2020 and was a part of the team until the Summer of 2020 when we showcased our game at the 2020 UCSC Games Showcase. I worked alongside the KangaRumble team during my time with the Atlas team, and therefore balanced my responsibilities, but was able to contribute a lot to both projects! During my experience with the Atlas team, I created my first official character concepts, as well as final character art and final UI that is visible in-game.

Play Atlas here!
https://haobin-zhang.itch.io/the-atlas

[Qiang Yu] Original concept of Qiang Yu, Chinese God of Water as described by our team lead. He is meant to have snakes as legs and earings, a chicken lower body, and a human upper body.  I used a water color brush to add the stylistic water effects!

[Qiang Yu] Original concept of Qiang Yu, Chinese God of Water as described by our team lead. He is meant to have snakes as legs and earings, a chicken lower body, and a human upper body. I used a water color brush to add the stylistic water effects!

[Forest Goddess] This is the concept for a Chinese Forest Goddess. I was told she must have the lower body of an owl-like bird, and parts of nature embedded on her body. I used the branches of trees to decorate her hair and vines to encircle her body.

[Forest Goddess] This is the concept for a Chinese Forest Goddess. I was told she must have the lower body of an owl-like bird, and parts of nature embedded on her body. I used the branches of trees to decorate her hair and vines to encircle her body.

[Metal God] This is the Chinese God of Metal, and he is the brute of the bosses, and capable of extreme physical feats. I was told that his extremities must be similar to that of a polar bear, or some other incredibly strong predator.

[Metal God] This is the Chinese God of Metal, and he is the brute of the bosses, and capable of extreme physical feats. I was told that his extremities must be similar to that of a polar bear, or some other incredibly strong predator.

[Qiang Yu, Water God] This is the final art of Qiang Yu, God of Water, and the main boss of the game.

[Qiang Yu, Water God] This is the final art of Qiang Yu, God of Water, and the main boss of the game.

[UI Unlocked] This is the UI for the element system that acts as the primary mechanic of the game. This is the fully unlocked version. The elemental designs were all created by me and critiqued by the lead. Clock-wise: Earth, Metal, Water, Wind, Fire.

[UI Unlocked] This is the UI for the element system that acts as the primary mechanic of the game. This is the fully unlocked version. The elemental designs were all created by me and critiqued by the lead. Clock-wise: Earth, Metal, Water, Wind, Fire.

[UI Locked] The beginning version of the Element UI, with the only unlocked element being Earth. The Chinese symbols were designed by the lead and given to me to incorporate into the design of locked elements. Progress leads to more UI being unlocked.

[UI Locked] The beginning version of the Element UI, with the only unlocked element being Earth. The Chinese symbols were designed by the lead and given to me to incorporate into the design of locked elements. Progress leads to more UI being unlocked.

[Mirror Puzzle] This is one variation of six that act as a puzzle for the player to solve in one of the early stages, where the player must match this image with its identical copy in a sea of fakes.

[Mirror Puzzle] This is one variation of six that act as a puzzle for the player to solve in one of the early stages, where the player must match this image with its identical copy in a sea of fakes.

[Fire Seed] This is a variation of the water seed that instead communicates the concept of fire and heat, as it instead has a molten interior, and wandering flames on the outside.

[Fire Seed] This is a variation of the water seed that instead communicates the concept of fire and heat, as it instead has a molten interior, and wandering flames on the outside.

[Water Seed] This is a water seed that is used to solve a puzzle and to gain the water ability by the player, and the description given to me was to create an ethereal seed with a liquid exterior.

[Water Seed] This is a water seed that is used to solve a puzzle and to gain the water ability by the player, and the description given to me was to create an ethereal seed with a liquid exterior.

[Light Icon] This is a Light icon item asset using the watercolor style.

[Light Icon] This is a Light icon item asset using the watercolor style.